In the lesson we looked at various adverts for video games for example, Xbox and PlayStation. The main video advert that we looked at was for a game called Fallout 4. A new game about a nuclear post apocalyptic future. (Official trailer shown below)...
Fallout 4 is the fourth in the series of the 'Fallout' video games. It is a sci-fi dystopian game about an on-going war after a nuclear apocalypse. Fallout 3 was released in 2010 as Fallout New Vegas which looks very similar to fallout 4. All 4 instalments have the same basic plot but each game has varying qualities and new designs as the gaming world has improved.
The opening of the trailer fades in alluding to an old fashioned TV being turned on, the black and white effect adds to the idea that it is set in a past time. As the camera zooms out we see that the TV, car and the state of the house connotes this game might be set in the 50’s maybe slightly later. The run down house shows that there is probably nobody living there however, the lighting is quite high key meaning that the game genre probably isn’t horror such as ‘Outlast’ or anything as such else there would be high key lighting.
The make of the TV is ‘radiation king’ this gives us a hint that the plot of the game might be something to do with radiation/explosives resulting in the game being within the action genre. The camera then defocuses and a new image of the same house is shown. The house looks more upper class and like a typical suburban American household. The before and after shot shows the difference between what the house looked like before and after this nuclear apocalypse and sets the scene for the rest of the game. There are many varying shots showing the house a few years/months ago and then back to present time. Within the present day shots we meet a dog, this is the same dog that has been in all of the previous Fallout games. It is insinuated that this house is where the dog once lived.
In one of the rooms a crib can be seen painted in blue, it seems that this is the only brightly coloured and unchanging thing within the house. This could cannot that there is still hope for the future generations of this nuclear damage. When the dog leaves the house we then see a montage of images showing what happened to this location. We get to see what has gone on and make assumptions as to what the game will be about. Finally we see the ‘hero’ of the game and probably the protagonist. The blue costume could be linked with the blue from the crib earlier on in the trailer and the connotation of hope that is linked to it.
The music at the start of the trailer fits the 1950’s theme with a quite uplifting jazz song, however about 1 minute in with the addition of diegetic sound the music changes to one which is more fitting with the genre which is quite loud and booming. A voiceover is also used with the introduction of this music which is used as a narrator, to explain what the narrative is.